Another bump for this.
On 10.1.17.4 here and getting the same error.
Found 7 posts.
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Technical Discussion » Houdini 18.5.532 + Deadline 10.1.15.2 - plugin sandbox error
- Walter How
- 7 posts
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Technical Discussion » Indie/Commercial Licensing issues
- Walter How
- 7 posts
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beezle
Thank you!
I'll check with our server/license admin to contact support.
Hello, was just wondering if you ever managed to solve this? Having the same issue here.
Houdini Indie and Apprentice » Help with Crowd Avoidence
- Walter How
- 7 posts
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Anyone ever figure this out?
I have the same problem here. Agents going through each other, even though avoidance AND separation forces and weights are turned up high.
I figure this has something to do with agents not slowing down at all and simply running through the agents in front of them. If this is the case, how can I get these agents to slow down?
I have the same problem here. Agents going through each other, even though avoidance AND separation forces and weights are turned up high.
I figure this has something to do with agents not slowing down at all and simply running through the agents in front of them. If this is the case, how can I get these agents to slow down?
Technical Discussion » Deforming Crowd Agent Clothes - Using cloth deformer?
- Walter How
- 7 posts
- Offline
Hey all,
I am having difficulty getting a high quality deformation for the clothes that I put on my agents.
For the clothes, I have a shirt modelled over the agent's t-pose, then captured using bone capture biharmonic SOP (in conjunction with solid embed and bone capture lines). The end result is a shirt that interpenetrates the agent's skin periodically throughout a run cycle. I have tried tweaking iterations on the biharmonic SOP, but this has little effect, as well as enlarging the input mesh in the solid embed SOP to no avail.
Alternatively, I have set up cloth capture and cloth deform SOPs to give me a fast and high quality deformation, however this doesn't seem to work with any of the crowd tools (I suspect any deformations require the boneCapture and not clothCapture attribute?).
Has anyone managed to get a decent deforming crowd clothing to work? Am I missing a trick here?
Any help appreciated!
I am having difficulty getting a high quality deformation for the clothes that I put on my agents.
For the clothes, I have a shirt modelled over the agent's t-pose, then captured using bone capture biharmonic SOP (in conjunction with solid embed and bone capture lines). The end result is a shirt that interpenetrates the agent's skin periodically throughout a run cycle. I have tried tweaking iterations on the biharmonic SOP, but this has little effect, as well as enlarging the input mesh in the solid embed SOP to no avail.
Alternatively, I have set up cloth capture and cloth deform SOPs to give me a fast and high quality deformation, however this doesn't seem to work with any of the crowd tools (I suspect any deformations require the boneCapture and not clothCapture attribute?).
Has anyone managed to get a decent deforming crowd clothing to work? Am I missing a trick here?
Any help appreciated!
PDG/TOPs » Deadline schedule connection errors
- Walter How
- 7 posts
- Offline
joshua_krause
Just to follow up, support helped me work this out. In my case, the Deadline repository field on the scheduler needed to be left empty.
Thanks for the update. Had this exact same problem and now everything is working.
Just a quick question though: Is there any reason why the $HFS entries in the Job Parms tab of the DeadlineScheduler escaped like so: ‘\$HFS’?
Technical Discussion » Time Shift inside For-Each Loop
- Walter How
- 7 posts
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Hi ikoon. I'm having the same problem here. Trying to get a time offset for a series of wedges and a timeshift inside a foreach loop, however it appears timeshift simply doesn't work inside a loop.
Did you ever manage to find a workaround?
Did you ever manage to find a workaround?
Houdini Indie and Apprentice » Pyro Collision - grid artifacts
- Walter How
- 7 posts
- Offline
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